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GAME SYSTEMSGame system: BRP

BRP

Percentile skills, deadly and grounded. Characters grow by using what they know.

Rules
Basic Roleplaying rules under the ORC License
Dice
D100 for skills, other dice for damage

How it plays

Roll D100 under your skill. Very low is a special or a critical; very high can fumble.

  1. 1Everyone acts in order of DEX rank
  2. 2A full move is MOV × 3 meters a round
  3. 3Move more than 5 m and you act at half your DEX rank
  4. 4The defense is only rolled if the attack succeeds
  5. 5Bleeding wounds keep costing hit points each round
  6. 6A stunned fighter can only defend
  7. 7Missiles lose accuracy beyond their base range
  8. 8Situation modifiers: Easy, Average, Difficult
  9. 9A fighting withdrawal: back away, no attacks that round
  10. 10Criticals, specials and fumbles scale with the skill

What Elrune runs at the table

  • Characteristics, derived values, professions and skill points, worked out at every step
  • The percentile roll with criticals, specials and fumbles, situation modifiers and the resistance table
  • Combat in DEX rank order: attacks, parries and dodges on the attack and defense table, damage, armor, major wounds
  • Spells in fights, power points, creatures, weapons, armor and shields from the rules content
  • Skill experience checks and improvement between sessions
  • An NPC autopilot that moves and fights through the same checks a player turn goes through

Ready adventures

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Game rules from Basic Roleplaying: Universal Game Engine by Chaosium Inc., used under the ORC License.