Showcase
See it in play.
Every picture here is drawn by Elrune itself, exactly as it appears at the table: the boards of the ready adventures, the miniatures, weapons, spells and emblems of each game, and its dice.
BRP
Basic Roleplaying rules under the ORC License
Percentile skills, deadly and grounded. Characters grow by using what they know.
Adventure boards
Captured from the 3D table, with our heroes standing in. Turn one in 3D: the layout only, never a foe or a secret.

The Clockmaker's Door
At noon the bells of Larkhollow did not ring. By tomorrow noon, nothing in the town will move at all.

The Astral Tower
An abandoned wizard’s tower on an asteroid adrift among the stars.

The Lost Tomb of Queen Rhawen
A queen’s tomb in the sea cliffs, a cult in its flooded depths, and thirty-one days.

The Terror of Dunmoor
A region under strain, a bounty on the Beast, and three hungry things in the dark.

The Old Blood
A dying city, a killer behind a vampire’s legend, and something older beneath the keep.

Beneath Stillroot
A quiet hamlet, a warm hearth, and a room of your own for the night.

The Corpseless Coffin
A stone coffin rises from the dungeon wall. Climb in, and a day passes outside for every hour.

The Mist Beyond Manerton
A lost parish register, a town of one, and a Mist that will not let you go.
Miniatures
The figures that stand on the board, sculpted from the rules content.
Dragon
Weapons and armour
Every weapon and armour in the rules has its own 3D model.
Axe, Great
Spell effects
How each spell looks when it is cast at the table.
Fire
Emblems
The engraved emblems on sheets, skills and abilities.
Appraise
Its dice
D100 for skills, other dice for damage. Roll them here; at a table the server rolls every one.
Spot at 60%. Roll under it to succeed.
Rolled in your browser for the demo. At a table, every roll is made on our server.
A character sheet
Víkingur, built in BRP: the finished sheet and the portrait from the same 3D engine.


Featured hero
Víkingur
A King in the Making, written in runes
Born under northern skies, destined for greatness, written in runes
5E
5E compatible, System Reference Documents 5.2.1 and 5.1
Heroic fantasy with classes, levels and spells, fought out square by square. Pick the 2024 or the 2014 rules.
Adventure boards
Captured from the 3D table, with our heroes standing in. Turn one in 3D: the layout only, never a foe or a secret.

The Weir at Brackenford
The miller’s daughter went to see who was stealing the grain. She has not come home.

The Hospice on Greywhistle Pass
For two hundred years the bell on the pass has rung in every storm. This winter it is silent.
Miniatures
The figures that stand on the board, sculpted from the rules content.
Adult Red Dragon
Weapons and armour
Every weapon and armour in the rules has its own 3D model.
Greatsword
Spell effects
How each spell looks when it is cast at the table.
Fireball
Emblems
The engraved emblems on sheets, skills and abilities.
Acid
Its dice
D20 against a target number, D4 to D12 for damage. Roll them here; at a table the server rolls every one.
Perception +4 against DC 15, with Advantage.
Rolled in your browser for the demo. At a table, every roll is made on our server.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Adventure boards
Captured from the 3D table, with our heroes standing in. Turn one in 3D: the layout only, never a foe or a secret.

The Vigil at Harrow Tor
Ninety years the Flame burned over Bellwick. Three nights ago it went out.

The Frostward of Thornmere
The buyer who paid for the Ember never got it. He has found another way.
Miniatures
The figures that stand on the board, sculpted from the rules content.
Adult Red Dragon
Weapons and armour
Every weapon and armour in the rules has its own 3D model.
Greatsword
Spell effects
How each spell looks when it is cast at the table.
Fireball
Emblems
The engraved emblems on sheets, skills and abilities.
Abacus
Its dice
D20 against a target number, D4 to D12 for damage. Roll them here; at a table the server rolls every one.
Athletics +5 against DC 15. Meet or beat it.
Rolled in your browser for the demo. At a table, every roll is made on our server.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.
Aspects and Fate Points
Based on Fate Core System
Story first: aspects you invoke with fate points, skills on a ladder.
Adventure boards
Captured from the 3D table, with our heroes standing in. Turn one in 3D: the layout only, never a foe or a secret.

The Glass Comet
Once a lifetime the Glass Comet comes back. This time, a piece of it fell.

The Tithe of Hollin Isle
The keeper is dead, the door was bolted from within, and the Long Tide comes in three nights.
Miniatures
The figures that stand on the board, sculpted from the rules content.
Main NPC
Emblems
The engraved emblems on sheets, skills and abilities.
Athletics
Its dice
Four Fate dice added to a skill. Roll them here; at a table the server rolls every one.
Athletics at Good (+3) against Fair (+2) opposition.
Rolled in your browser for the demo. At a table, every roll is made on our server.
This work is based on Fate Core System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
Forged in the Dark
Forged in the Dark rules
Daring crews and risky scores: action rolls, stress and clocks.
Adventure boards
Captured from the 3D table, with our heroes standing in. Turn one in 3D: the layout only, never a foe or a secret.

The Glasshouse Job
Two hundred guests, a flower that blooms once a year, and a book somebody wants very badly.

The Hulk at Low Water
A friend on a prison hulk, a tide that waits for no one, and one night to bring him home.
Weapons and armour
Every weapon and armour in the rules has its own 3D model.
Armor
Spell effects
How each spell looks when it is cast at the table.
Special armor
Emblems
The engraved emblems on sheets, skills and abilities.
Attune
Its dice
Pools of D6, the highest die decides. Roll them here; at a table the server rolls every one.
Prowl with two dots, from a risky position.
Rolled in your browser for the demo. At a table, every roll is made on our server.
This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
Into the Wood
Based on Cairn Second Edition by Yochai Gal
Lean, perilous exploration in a strange wood. No classes, and every fight is a risk.
Adventure boards
Captured from the 3D table, with our heroes standing in. Turn one in 3D: the layout only, never a foe or a secret.

The Orchard of Hollow Bells
The apples ring when you shake them. Everyone says they cure the cough.

Trouble in Twin Lakes
The butcher is gone, a man was swallowed by the earth, and others are missing. Who might be next?

Rise of the Blood Olms
The river is falling, the survey team is missing, and something in the caves has learned to eat meat.

The Feast of Tegny Wood
Traders and Woodfolk meet in uneasy peace for one day a year. Something in the Wood is coming to the feast.
Miniatures
The figures that stand on the board, sculpted from the rules content.
Green Dragon
Weapons and armour
Every weapon and armour in the rules has its own 3D model.
Halberd, War Hammer, Long Sword, etc. (d10 damage, bulky)
Spell effects
How each spell looks when it is cast at the table.
Elemental Wall
Emblems
The engraved emblems on sheets, skills and abilities.
Cart (+4 slots, bulky)
Its dice
D20 saves under an attribute, D4 to D12 for damage. Roll them here; at a table the server rolls every one.
A DEX save at 12. Roll 12 or under.
Rolled in your browser for the demo. At a table, every roll is made on our server.
This material is based on Cairn Second Edition by Yochai Gal (https://cairnrpg.com), licensed under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/). Elrune converted it to structured data and edited it for the table.