GAME SYSTEMS
Each game by its own rules
Every system here is its rules written as code: characters are built the way its text builds them, and every roll is made on the server and read the way the rules read it.
- Game system: BRP
BRP
Basic Roleplaying rules under the ORC License
Percentile skills, deadly and grounded. Characters grow by using what they know.
- Dice
- D100 for skills, other dice for damage
- Ready adventures
- 9 ready adventures
- Game system: 5E
5E
5E compatible, System Reference Documents 5.2.1 and 5.1
Heroic fantasy with classes, levels and spells, fought out square by square. Pick the 2024 or the 2014 rules.
Rules editions
- 2024 rules (SRD 5.2.1)
- 2014 rules (SRD 5.1)
- Dice
- D20 against a target number, D4 to D12 for damage
- Ready adventures
- 4 ready adventures
- Game system: Aspects and Fate Points
Aspects and Fate Points
Based on Fate Core System
Story first: aspects you invoke with fate points, skills on a ladder.
- Dice
- Four Fate dice added to a skill
- Ready adventures
- 2 ready adventures
- Game system: Forged in the Dark
Forged in the Dark
Forged in the Dark rules
Daring crews and risky scores: action rolls, stress and clocks.
- Dice
- Pools of D6, the highest die decides
- Ready adventures
- 2 ready adventures
- Game system: Into the Wood
Into the Wood
Based on Cairn Second Edition by Yochai Gal
Lean, perilous exploration in a strange wood. No classes, and every fight is a risk.
- Dice
- D20 saves under an attribute, D4 to D12 for damage
- Ready adventures
- 4 ready adventures