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GAME SYSTEMSGame system: Into the Wood

Into the Wood

Lean, perilous exploration in a strange wood. No classes, and every fight is a risk.

Rules
Based on Cairn Second Edition by Yochai Gal
Dice
D20 saves under an attribute, D4 to D12 for damage

How it plays

Save with a D20 under STR, DEX or WIL. Attacks always hit: roll the weapon die, minus armour.

  1. 1A save is a D20: equal to or under the attribute passes
  2. 2A 1 always passes, a 20 always fails
  3. 3Attacks always hit: roll the weapon die and subtract armour
  4. 4Several attacks on one target keep only the highest die
  5. 5Damage takes HP first, then STR, with a save against critical damage
  6. 6No classes or levels: ten inventory slots and what you carry

What Elrune runs at the table

  • Saves with the 1 and 20 rules, reactions and x-in-6 chances
  • Character creation by background, everything rolled on the server, the ten-slot inventory with Fatigue
  • Fights by sides: the first-round DEX save, attacks that always hit, impaired and enhanced dice, blast, detachments, armour
  • Damage to HP then STR with the critical damage save, scars, Doomed, morale and panic
  • Spellbooks, scrolls and relics; rests, camps and deprivation
  • The bestiary, and an NPC autopilot that fights within the rules

The GM runs by hand: Exploration procedures at the table (weather, getting lost, events), hirelings and the Die of Fate in fights: the Warden runs them

Ready adventures

Tables looking for players

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This material is based on Cairn Second Edition by Yochai Gal (https://cairnrpg.com), licensed under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/). Elrune converted it to structured data and edited it for the table.